Full-court three-on-three where a ladder, a grapple hook and a rocket launcher are all legal equipment. Nobody gets hurt - the worst any tool can do is put you on the floor for a couple of seconds, and seconds not playing basketball are the only currency here.
Full-court three-on-three where a ladder, a grapple hook and a rocket launcher are all legal equipment. No fouls, no referee.
The worst any tool can do is put you on the floor for a couple of seconds. There is no health, no elimination and no respawn timer to sit through. The only currency in the game is seconds spent not playing basketball.
That constraint is what keeps it a basketball game rather than a shooter with a hoop in it. A rocket is a way to take someone out of the play, not out of the match.
Pick which of your three before tip-off and you control that player for the whole match. Your other two are AI, and so are all three of theirs.
So calling for the ball is a real button rather than a menu, and getting open matters as much as shooting well. You cannot swap to whoever happens to have possession.
A ladder gets you height. A grapple hook gets you across the court. A jetpack holds you up while you hold the button. A rocket launcher moves people who would rather not be moved.
None of them score. Every tool is a way to buy position or take it away, which means the shot at the end is still a shot you have to make. A match decided entirely by equipment would stop being basketball around the second possession.