A calm word search built around twenty scripture passages, with a daily puzzle and a streak to keep. Drag across the grid in any direction to claim a word. No timer and no fail state - just the grid, the verse, and however long you want to sit with it.
A quiet word search built around twenty scripture passages. No timer, nothing to fail, and nothing that gets faster while you are thinking.
Each puzzle sits under the verse it draws from, so the words you are hunting are the words of the passage rather than a generic list dropped onto a grid. Words run in any direction, including backwards and diagonally.
Progress saves as you go. Coins earned from finishing puzzles buy hints when a grid stops giving anything up.
There is one deterministic daily mission with a streak attached. Deterministic meaning everyone gets the same grid on the same day, and reloading will not reroll it into something easier.
The whole interface is built in code at runtime. There are no prefabs, the bootstrap scene is deliberately empty, and the icons and sound effects are generated at start-up. The olive grove illustration on the home screen is the one piece of real artwork, and it is there to give the thing a printed-book feel rather than an app one.
Warm paper, forest green, restrained terracotta. It was designed for a phone, which is why it plays perfectly well on one here.