A parking game with no steering wheel. The van drives forward at a constant speed and never stops, and the only control you have is rotating the entire car park underneath it. Which means every correction moves the obstacles too: dodging one pillar swings the next one into your path, and later lots put two vans in the same rotating frame.
The van has no steering and no brakes. It goes forward, at one speed, for as long as the level lasts. What you can turn is the car park - the whole thing, pillars and parked cars and bays together - and forward simply means whatever direction that leaves you pointing.
Because you rotate the world rather than the van, avoiding an obstacle on one side swings whatever was on the other side into your line. A correction is never free, and the lots are built to make you pay for the obvious one.
The lighting is the tell. It stays fixed in the world, so a pillar face that was lit slides into shadow as you turn - which is what stops the whole thing reading as the van steering normally.
It opens with a straight pull-in and ends with two vans of different speeds moving in the same rotating frame. One wheel steers the fleet, so a turn that saves the leading van is also a turn the trailing one has to survive.
In between: pillars, planter chicanes, moving hazards, and an island parked back-to-back that can only be reached by going the long way round.
The van's turning circle at full rotation is fixed and knowable, so a lot is either solvable from where you start or it is not. Every level here has been checked by a search over the actual simulation rather than by eye - one of them turned out to have a pillar closer to the start than the van could turn around, and was rebuilt.
So if a route looks impossible, it is the wrong route rather than an unfair level.