Ten thousand dollars and twenty-six invented companies. Buy low and sell high, or short high and cover low, across a session that runs about three minutes. Every company, ticker, price and headline is fictional - there is no real money anywhere in it.
Ten thousand dollars and twenty-six invented companies. A session runs about three minutes, which is roughly how long a good idea stays good.
Every company, ticker, price and headline in this game is fictional. There is no real money anywhere in it, nothing to purchase, and no connection to any market data feed. It is a toy that behaves like a market, not a trainer for an actual one.
Headlines move prices, so reading the news panel is a real edge rather than set dressing.
Buy low and sell high, or short high and cover low. Shorting is in because a market sim where the only verb is buy has one idea in it.
Leverage is out. Borrowed money turns a three-minute session into a coin flip that occasionally deletes your account, and there is nothing to learn from watching that happen. Tools unlock as you complete trades rather than sitting behind a paywall or a level.
A session is short enough that a bad opening does not doom the next twenty minutes, and short enough that you will play another one. Long-form portfolio sims already exist and they are not this.
The compression also changes what a headline is worth. In a game measured in days, news is background. In one measured in minutes, it is most of the signal you get.