You run the floor of a warehouse staffed entirely by walruses. Crates arrive on the delivery trucks; carry them to a rack's stock side, pick exactly what the open orders need from the other side, and load the shipping trucks before they run out of patience. Each order pays out in cash, and the cash builds new racks (fish, clams, ice, kelp and rubber ducks), extra shipping bays, a second receiving dock, and walrus helpers who run the same chain on their own. Every so often a helper dozes off on the job. Waddle into them to wake them up.
An idle arcade game about running a warehouse. The staff are all walruses, and some of them nap.
Delivery trucks drop crates at receiving. Carry them to the stock side of the matching rack, then pick from the other side, only what the open orders still need. Load picked crates onto the shipping trucks before each truck's patience runs out, and collect the cash it leaves behind.
Everything you carry stacks on your back, so a full trip moves a lot more than a single crate.
Cash goes into build pads: new racks for clams, ice, kelp and rubber ducks alongside the fish, more shipping bays, and a second receiving dock. Hiring helpers is where the warehouse starts running itself, since they work the same chain from receiving to the trucks without you.
The UPGRADES button raises your speed and stack size, your crew's speed and strength, order pay and truck speed. Fish coffee means fewer naps. When a helper does doze off mid-shift, waddle into them to wake them up with a burst of speed.